Ars Magica

Stop by the Forum post to join in the discussion: http://www.minecraftforum.net/topic/1486184-146-v532272-ars-magica-an-advanced-magic-mod-for-minecraft/page__hl__%20ars%20%20magica

{{MainTemplate


 * welcome = Welcome to {{SITENAME}}!
 * blurb = A look into what Minecraft could be with a splash of magic...
 * about_title = Features List
 * about_content =

The following features are already implemented and working:
 * Over 70 unique and highly scripted spells that change the way you play the game.
 * A completely new and unique power system, called Essence
 * A way to convert items into others based on their essence values
 * A complete magic level up system
 * Full SMP Support
 * 1.4.7 compatibility
 * A new flying Pathfinding engine that supports long range pathing
 * New unique mobs
 * Structure Generation
 * A focus on teamwork and exploration
 * Quests!
 * Four full new sets of armor
 * An armor system called Infusion
 * A new animated particle system that uses advanced motion controllers to take much of the heavy lifting out of making particles do cool things. It will be released as an API later on.
 * Different spell types: Self, Target, Touch, Block, Cone, AoE, Channeled, and Summon
 * Several new AI tasks and behaviours

See more in Upcoming Features


 * balance_title = Recent Balance Changes / New Additions / Bug Fixes
 * balance_content = Version beta 5.37.006
 * The main config file has been moved - it is now at /config/ArsMagica/AM_Main.cfg. The format hasn't changed so you can copy the old one in and rename it.
 * This update requires an MCore update.
 * One of the biggest problems that I have had with Ars is the inability to find those last few spells. To that end I have implemented a new block to help with that.  The Spell Research Table.  Simply toss in 3 of the same essence (which determines the affinity of the researched spell), any lost journal fragment, a feather, and an ink sac (shift click will show you where to put them).  The block will go for 3 minutes, then give you the recipe for a spell you don't already know within the specified affinity.  This process currently seems "blah" to me though, and I will likely change it.  In addition, the block needs essence power, 100,000 to be exact, and will not start until it has all of it.
 * Added Mana Batteries - these can be placed anywhere and will draw power from a nexus when powered by redstone.  They hold up to 250,000 power, and are recognized as a nexus by other power interaction blocks, though you must recharge them using an actual nexus.  They can be eaten by the nexus as well, and will charge it with their internal capacity (or if empty, the cost of the materials).  They can be fabricated.
 * Added a new spell - Radiant Shield. You emit a burst of light that repels enemies, deflects spells and arrows (most of the time), and on augmented, lights the undead on fire.  The particle effect doesn't disappear properly in SMP - use it sparingly there.  A re-log will remove any artifact particles.
 * Ars Magica power is now configurable! When launching for the first time, Ars will attempt to calculate power values.  Anything it can't find a power value or recipe for will be outputted to the power config file under /config/ArsMagica.AM_Power.cfg. It is sorted by mod internally. There's no need to set anything that is prefixed with "tile" - that shouldn't be in there, and won't have any effect.
 * Added the lectern block. This accepts written books and the Thaumonomicon and will display them.  Right clicking the lectern will open the UI of the item inside.  Shift + RC to retrieve your item (or break the lectern).  Very useful for the TC lab!
 * For those of you who have access to beta particles, there is a new one called "radiant".
 * Mobs can be individually disabled via config
 * Spell recipes in the inscription table should display correctly now.
 * Hooked in with Forge ID/Block reassignment - this should help with many of the ID conflict issues people were having
 * Added deficit crystal - this is something for a neat project Tofski and I are working on. Shhh!   I wouldn't throw it into your nexus...or would I?
 * I've postponed the API until the next update - it's not ready, but I figured I would give you the rest for now


 * featured_title = Feature Pages
 * featured_content = * Spell Creation


 * Getting Started


 * Spells List


 * Mana


 * Entities List


 * Armors


 * Blocks


 * Items


 * Raw Essence


 * Known Bugs


 * Changelog


 * Commands


 * news_title = News
 * news_content =
 * This wiki was started!
 * The closed beta contest has ended!
 * Beta Testing has begun.
 * Bugs are being fixed.
 * Closed beta 3.02 was released
 * Dedicated server is in testing


 * featured_mob = Feature Mob
 * feature mob = Summoned Battle Chicken

{{Mob }}
 * title= Summoned Battle Chicken
 * image= SummonedBattleChicken.png
 * hp= [[File:HeartFull.png]][[File:HeartFull.png]][[File:HeartFull.png]][[File:HeartFull.png]][[File:HeartFull.png]][[File:HeartFull.png]][[File:HeartFull.png]][[File:HeartFull.png]][[File:HeartFull.png]][[File:HeartFull.png]][[File:HeartFull.png]][[File:HeartFull.png]][[File:HeartFull.png]][[File:HeartFull.png]][[File:HeartFull.png]][[File:HeartFull.png]][[File:HeartFull.png]][[File:HeartFull.png]][[File:HeartFull.png]][[File:HeartFull.png]]
 * defense= [[File:ArmorFull.png]][[File:ArmorFull.png]][[File:ArmorFull.png]][[File:ArmorFull.png]][[File:ArmorFull.png]][[File:ArmorFull.png]][[File:ArmorFull.png]][[File:ArmorFull.png]][[File:ArmorFull.png]][[File:ArmorFull.png]]
 * damage= [[File:HeartFull.png]][[File:HeartFull.png]][[File:HeartHalf.png]]
 * drop= None
 * spawn= Summoned
 * mana=100
 * ml= 1
 * mr= None
 * sw= 0
 * exp= *Need Info*


 * moreinfo_pages = Special Pages
 * moreinfo pages = ==Pages that need more Information==
 * Summoned Shadow
 * Arcane Empowerment Table

Pages that need to be Deleted

 * None

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